runawaystory: HA (got my crowbar charmed; let's go)
Rosalie Chou ([personal profile] runawaystory) wrote2015-10-30 08:28 pm

Synodiporia: Jaunt History/Skills Gained

JAUNT HISTORY


+ Backstory Universes (Moebius, The Spark, Belljar Island)
- \:D/
+ Children of the Night; investigator
+ Escape from Junkworld; infiltrator
+ Code of Dishonor; infiltrator
+ Message in a Bottle (Walkabout); investigator
+ Villains and Vigilantes; infiltrator
+ Lightside/Darkside; infiltrator
+ The Haunted Isle; infiltrator
+ The Lohengrin Geist Project (Walkabout); infiltrator
+ Olympus Upended; infiltrator
+ Showtime!; infiltrator
- The Unquiet Dead
+ Night Falls on Yensid; investigator

SKILLS GAINED




Tower's Favor
Mark
Acquired during the Welcome to the World Series event, signalling the beginning of Phase 3. It's located on the front of her right thigh.

Her mark is designed like an art deco interpretation of the classic Rider-Waite design. It looks like a life-sized card imprinted on her skin in full color, with a faint metallic gloss in places, when viewed under the right light. The only text on the design is in the bottom border: XVI.


Tower's Favor
Aura
Once a month, the Traveler emanates an aura. Those within the aura find their sense of self-preservation or material attachment decreased, making them less averse to risks which threaten persons, objects, or institutions. While this aura is in effect, those within it feel a faint crackle of static electricity.

Duration: 1 minute x 2 Favor skills (2 min)
Radius: 20 feet x 2 Favor skills (40 ft)


Liminal Space
Portal Creation (Stationary)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).


Liminal Space
Hammerspace I
The ability to bring up to twenty-five pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to open a small portal and retrieve those objects from liminal space whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage. Requires Portal Creation (Stationary) OR Object Portal.


Liminal Space
Wardrobe Manipulation I
The ability to near-instantaneously change costumes or outfits made of any mundane or Jaunt-appropriate material, whether or not you are in Liminal Space. Also works in Liminal Space, though any Jaunt-appropriate materials would no longer be accessible. Requires Hammerspace I.


Liminal Space
Liminal Manipulation I
The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes. Requires Hammerspace I OR Liminal Bubble.


Moebius
Edged Weapons
Proficiency with any two types of knife, cleaver, or axe. Not with swords.

Weapons: butterfly knife & machete.


The Spark
Computer Programming (Far Future)
The ability to operate, program, and do systems intrusion using computers which can be operated using thought control. Unless you possess the spark cybernetics skill, the futuristic personal weapons skill, or the infoglasses skill, this does not actually come with a computer.


The Spark
Infoglasses
They provide display and monitor systems for computers, televisions, and other multimedia devices, have wi-fi access and provide their own hotspot, and can compare any object they see to a massive photographic database to provide information on almost anything you see.

Her pair resembles a wide white hair band made of matte white material. Just above her ears the band widens and thickens slightly. When activated, these areas project a holographic band across her eyes that serves as a screen. The view is manipulated tapping buttons on these project/control sections.


Escape From Junkworld
Synthetic Form
The ability to assume the form of a synthetic being, with the physical and cognitive capacities and vulnerabilities that implies. As a general rule, synthetics possess enhanced strength and durability, rapid thinking, and the ability to physically interface with some computer systems, hardware permitting. However, they also do not heal naturally, may appear or behave obviously artificial, and tend to be deferential towards organic life-forms.

As a synthetic, Rosalie takes the form of a Diabolin, having grey skin and two small black horns on her forehead.


Code of Dishonor
Marksmanship
Sniper-style rifle skills. Usually a Koroshima Suzuki skill.


Code of Dishonor
Spirit Binding
The ability to function as a spiritual conduit, allowing a recently dead or otherwise empty body to be re-inhabited by a spirit, its own or another. If the original spirit is bound to the body within 10 minutes of death, the person would be fully resurrected. Binding foreign spirits is only applicable in a few Jaunts.

(Further info and elaboration.)


Villains & Vigilantes
Secret Police Training
I'd tell you, but I'd have to kill you.


The Haunted Isle
Siren Song I
Magical but highly addictive abilities possessed by mermaid sirens, which are always triggered through a song. Pick one and only one from this list.

Song: Charm


The Lohengrin Geist Project (W)
Werewolf Bloodline
Bloodline: Ombrandanti
Specialty: dream invasion

Her wolf form is a small, pitch-black wolf of uncertain subspecies (as it's a cross). The left front leg appears to be covered in some kind of thick, leathery skin. The change in texture extending up to cover most of the shoulder. Other than that her left front leg functions as expected.



The Lohengrin Geist Project (W)
Werewolf Bloodline (Advanced)
Gain two more clan skill specialties.

Bloodline: Ombrandanti
Additional specialties: fear inducement, scrying